Blog

14
Feb
2013

How we made a mobile game out of a tabletop game

Jackson Maynard starts with games from an external source, whether that’s a customer’s idea for a game, or a game that we’ve licensed to adapt for mobile/social. Let’s use Linear as an example. Linear is a tabletop board game we’ve licensed from Catalyst Game Labs for many reasons—fun game, great company, great collaborators — but […]

13
Nov
2012

Linear available on Apple iTunes

Tabletop.io and Catalyst Game Labs are very proud to announce the Linear for iOS available immediately for Apple iPad, iPhone and iPod Touch! Easy to learn, rewarding to master, Linear is a strategy game in which you draw lines to score the most points, while blocking the other players’ lines. Players receive more points for […]

17
Aug
2012

Play Linear on Facebook

Linear is now live on Facebook! Play Linear!

11
Jul
2012

Deadfellas Product announcement

Brian Snoddy and Jesper Myrfors’ latest creation, Deadfellas, is ready to whack a whole new horde of mooks, capos and bosses with Deadfellas for Facebook this summer. Jesper Myrfors, co-founder of Snoddy/Myrfors: “Brian and I love to make cool games. We like to make art, and we like the whole game making process. Jackson Maynard […]

19
Jun
2012

Middleware and lightweight games

We really like what Unity3D brings to the table – cross-deployment to web and iOS being very important – but also we like that you can program in Microsoft’s C# via Mono, a cross-platform framework. We chose Unity3D as our engine, mainly because of its ability to deploy to iOS (Apple’s mobile operating system.) Unity […]

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