Blog

27
Oct
2015

Introducing Feathrr

Jackson Maynard Inc. is proud to announce the release of our newest product, Feathrr. Built for fashion retailers, Feathrr complements what retailers do best: help customers look their best. Feathrr is a premium experience – just like a boutique. Feathrr is a service that enhances your business – boutique, brand, or large retailer – by […]

6
Feb
2014

On the inside it’s busy

Hi folks! Sorry for the lack of updates. We’ve been working on some things we’re not quite ready to break cover on, but is definitely worth talking about! I’ll be sharing a lot more about this stuff, some of the best stuff we’ve done so far, over the coming weeks. All I can offer right […]

20
Sep
2013

iOS 7 and Linear

Hi Folks, just a quick bit of news! We’ve tested Linear on the newly-released iOS 7 and we feel it’s working fine. If you see any issues, please get in touch!

11
Apr
2013

Creating Linear

Linear 1.0 was developed with a core team of three people: Creative, led by Jeff Hoy, Development, led by Robert Marsters and Kenny Younts as Project manager. For Linear 1.0 we decided that the core game experience was what we wanted to release initially. This meant that campaign mode, multiplayer mode and things like leaderboards […]

10
Apr
2013

STEM School Revisit

Yesterday was a great day for Jackson Maynard. We revisited our friends at West Seattle STEM K-5 for a followup discussion about Linear 1.5! It was a great meeting. The students were excited to see their suggestions, ideas and feedback integrated into the game. Mote (avatar) personalization, story mode, achievements and Quick Match were all […]

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