Archives April 2013

11
Apr
2013

Creating Linear

Linear 1.0 was developed with a core team of three people: Creative, led by Jeff Hoy, Development, led by Robert Marsters and Kenny Younts as Project manager. For Linear 1.0 we decided that the core game experience was what we wanted to release initially. This meant that campaign mode, multiplayer mode and things like leaderboards […]

10
Apr
2013

STEM School Revisit

Yesterday was a great day for Jackson Maynard. We revisited our friends at West Seattle STEM K-5 for a followup discussion about Linear 1.5! It was a great meeting. The students were excited to see their suggestions, ideas and feedback integrated into the game. Mote (avatar) personalization, story mode, achievements and Quick Match were all […]

9
Apr
2013

Linear 1.5 overview

Linear 1.5 is a major release for Jackson Maynard for a few key reasons. Three things made Linear 1.5 our best game yet: 1. We made some new friends by making the game 2. Those friends inspired us to take the game in a few new directions 3. We’re working with an extremely talented new […]

8
Apr
2013

Announcing the new Linear 1.5 (Facebook and iOS) now with kid-driven development!

Today Jackson Maynard officially releases new Facebook and iPhone versions of Linear, our sleekly- designed digital strategy game based on the successful tabletop game by Catalyst Game Labs (makers of Shadowrun). Linear 1.5 is Linear with a twist – this time, we had kids from a local Seattle STEM (Science, Technology, Engineering and Math) school […]

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