Category JM Info

19
Jun
2012

Middleware and lightweight games

We really like what Unity3D brings to the table – cross-deployment to web and iOS being very important – but also we like that you can program in Microsoft’s C# via Mono, a cross-platform framework. We chose Unity3D as our engine, mainly because of its ability to deploy to iOS (Apple’s mobile operating system.) Unity […]

12
May
2012

Tabletop.io, Jackson Maynard Inc. and the “B” word

First off, thanks to everyone for their interest today in Tabletop.io! So what is Tabletop.io? Tabletop.io, or as we call it here TTIO, is both our platform for making Facebook and Mobile games as well as the games we create. Tabletop.io is the thing we build and use for gamers. It’s important to us to […]

1
May
2012

Why Facebook?

One of the first questions we always get asked is “why Facebook?” I think that Facebook games often have a stigma to them. The impression even in the video game industry is that only certain games work on Facebook, and that ‘interesting’ and ‘Facebook game’ just don’t fit in the same sentence. In the tabletop […]

25
Apr
2012

Why there’s a Jackson Maynard Inc.

Our company started from a brief conversation about collectible card games.  I asked my soon-to-be partner Gabe if it was normal to have such a long setup period for playing a collectible card game.  Specifically: ringing a fellow player up, blocking out a time to get together, digging out cards, driving over and setting up, […]

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